Verdict: Worth it if you’re still playing.
In a Nutshell: For people who still enjoy this superhero beat-‘em-up, this DLC offers fun new characters and fun new sim missions.
“The Marvel Universe is being torn apart. You and your tema of marvel Super Heroes help Nick Fury launch a secret preemptive strike against Latveria and Lucia Von Bardas only to have to thwart her retaliatory attack on New York City.
Coupled with oter Super Hero incidents, public sentiment turns against Super Heroes. The Superhuman Registration Act becomes law and Super Heroes must register as weapons of mass destruction and become licensed government agents with the United States government.
Lines are drawn as Iron Man leads the Pro-Registration side while Captain America leads the Anti-Registration side. You must pick a side and fight to determine the fate of the Marvel Universe and humankind.”
- Fun Rating: Fun
- ESRB: T
- Players/Mode: single-player through four-player / new “simulator disc (sim)” missions / new characters also available to use in any game mode
- Game Duration: 1 hour of new sim missions
- System: Xbox 360 (also available on PS2, PS3, PSP, Wii, Nintendo DS, PC)
- Developer: Activision
- Website: http://marvelultimatealliance.marvel.com/
- Cost: 800MS Points
|Would I play this again?||Definitely.|
|Would I recommend this game?||Yes, to people still playing MUA2 regularly.|
|Was the story good?||N/A|
|Was the music good?||Nothing new here.|
|Were the graphics good?||Yes. These character models are even better than some of the original characters.|
|Was this game difficult?||Somewhat.|
|Was this game frustrating?||No.|
|Was this game offensive?||No.|
|Was this game worth your time/money?||Yes|
Playing the game
Since this is a game add-on and not it’s own game, the controls are exactly the same as the original Marvel Ultimate Alliance 2.
What the game gets right
Activision did a good job delivering fun sim missions. Some of the sim missions in the original game were a little lacking, but each one published in this DLC has an interesting aspect or fun use of villains. Definitely take the time to play those.
Maybe even more important than the new sim missions, this add-on has a good selection of characters to spice up your MUA2 gameplay. You’ve got the Black Panther, a melee fighter with some good slashing/wounding powers; you’ve got Cable, with mostly good ranged attacks (I especially enjoyed his multi-grenade launcher). For the good guys, you finish with Psylocke, the telepathic and telekinetic British-mind-in-an-Asian-ninja’s-body X-Men member who deals out some serious damage. In fact, of all the DLC characters, she deals out the second-highest amount of damage with her psychic throwing knives, jumping kicks, and psychic sword slices. The other three characters are the villains. Activision made great choices here. Magneto leads the pack in the creative application of his powers – you can see the metal being ripped out of the panels or ground you walk on when he slams your enemies between giant metal plates. This X-Men villain is the only flying character in this DLC. Carnage – a 1990’s Spider-man villain – has the most interesting visuals of the three, with his mostly-red alien symbiote oozing all over him. He has mostly good attacks, all of which are straight out of the comics (his hands can become huge axes, he shoots out tendrils that impale enemies, and he becomes that giant Carnage head to bite the baddies). That, and he is a web-slinger. Finally, we end with the biggest of the bad guys – literally! Juggernaut, one of the oldest X-Men villains, is absolutely the most powerful character in this content. His attacks are big and beautiful – I dare you not to enjoy rampaging down a hallway, sending those goons flying outside of the scope of your screen.
Finally, it is worth mentioning that the alternate costumes for these new characters are pretty good, if you enjoy that aspect of the Ultimate Alliance series. As before, the different costumes do not provide different bonuses; they are just different skins for each respective sprite. Of all six of them, Cable’s alternate costume is the one that looks most like they took it straight from a comic book cover.
What the game gets wrong
For some licensing reason, this DLC was available for a few short weeks at the end of 2009. In the last few weeks, they have made it available again, but they were clear that it was for a limited time only! If you’re interested, download it now. If you’re not interested in buying this, but you want to continue playing with your friends who have the extra content, download the patch that allows this now. Once the DLC goes down, so does the patch.
While I enjoyed playing as Black Panther and Magneto, I would have liked to play previously-unseen characters in this DLC. Both of those characters were playable in the first Marvel Ultimate Alliance (Black Panther had to be unlocked with collectibles while Magneto was only available in extra content or the Gold Edition), so I would have liked to see characters like Pyro, Loki, Thanos, Beast, Omega Red, The Falcon, Captain Marvel, or – even simpler than that – some NPC’s from the campaign of this game made playable. They already did that with Cable, why not do the same with Spider-woman, Black Widow, or Bullseye?
Sum it up
Definitely well worth the purchase if you’re as big a fan of the game as I am.