Tag: The Power of Paint
Verdict: interesting
In a Nutshell: This is a first-person shooter/puzzle and was one of the 2009 PAX 10.
“Tag: The Power of Paint, a first-person platformer created by seven RTIS and BFA students at DigiPen, was chosen from ten IGF Student Showcase Finalists as winner of the Best Student Game Award.”

- Fun Rating: Fun
- ESRB: n/a
- Players/Mode: single-player / campaign
- Game Duration: about an hour
- System: PC (Windows)
- Developer: DigiPen Students
- Website: https://www.digipen.edu/studentprojects/tag/
- Cost: free from the Dev
- Download: DigiPen download area
| Would I play this again? | Yes |
| Would I recommend this game? | Yes |
| Was the story good? | n/a |
| Was the music good? | Loved it |
| Were the graphics good? | Not bad |
| Was this game difficult? | At times |
| Was this game frustrating? | No |
| Was this game offensive? | No |
| Was this game worth your time/money? | Yes |
Playing the game
The object of each level of Tag is to get from where you’ve started to the mystical blob at the end of the level. In order to do this you’ll be using the W-A-S-D or arrow keys for movement and the mouse for looking around as well as a gun that sprays paint. Sometimes the paint will be right there for you to pick up, other levels require you to figure out how to get to the paint cans before you can use them.
Each of the three colors of paint allows you to do something when you come into contact with the paint. Green makes you jump, red makes you move fast, and blue causes you to stick to the paint which will allow you to climb walls.
With some combination of these colors, you need to figure out the path that will get you safely to the end of the level.
What the game gets right
There’s not a lot going on here but what exists is a fun experiment in physics and puzzle solving. Since there are a limited number of options here you have to decide whether to jump, run really fast or some combination. The pre-painted surfaces require you to really think through your next move; for example, do you really want to land on a green surface after a jump?
Though there’s no saving, there are checkpoints which at least allow you to keep moving through a level instead of having to start all the way over every time you miss a step.
What the game gets wrong
Though the game isn’t very long, I would have loved to have been able to save at various points to come back to later. Alas, you need to either play all the way through, pause in the menu screen if you want to either go do something else entirely or you’ll need to already have your other apps running and alt+tab to do something else with your computer while the game is running.
Sum it up
I was unable to finish the game due to some bug on the final level that prevented the columns from shooting me up in the air so that I could jump over the massive wall (there is no other way over this wall. Still, I liked what I was able to play and had the most fun with the blue paint.





