Closure (flash version)
Verdict: spooky
In a Nutshell: I can’t describe it any better than the website can. The still-being-developed, second installment of Closure was one of the 2009 PAX 10.
“A creepy puzzle about darkness and the unknown.”

- Fun Rating: Fun
- ESRB: n/a
- Players/Mode: single-player / campaign
- Game Duration: each of the 30 levels takes between 5-20 minutes
- System: web
- Developer: Glaiel Games
- Website: http://www.closuregame.com/
- Cost: free!
| Would I play this again? | yes |
| Would I recommend this game? | yes |
| Was the story good? | n/a |
| Was the music good? | yes |
| Were the graphics good? | yes, very appropriate for the setting |
| Was this game difficult? | yes |
| Was this game frustrating? | no |
| Was this game offensive? | no |
| Was this game worth your time/money? | yes |
Playing the game
Your car has crashed and now you are alone in the dark trying to find your way to help. The trick to this is that you need a light source with you otherwise you will fall to your doom. And, to make it more complicated, you can only carry one thing at a time.
Using the left and right arrow keys to move side to side, and the up arrow key to jump, you’ll need to find the door to exit each puzzle. You can pick up lights, mirrors, and keys by moving over them and pressing the space bar.
What the game gets right
This game makes brilliant use of a very simple concept: if you can’t see where you’re standing, you’re falling to your demise. With that as the backbone, the dev made some very clever puzzles and arranged them in such a way that the difficulty is generally increasing at a nice incline. I especially liked the use of mirrors as secondary light sources. It’s quite a feeling to be walking in a well lit area only to step between the light source and the mirror.
The art and audio completely draw you in to the creepy unknown making this game wonderfully spooky. A couple of levels actually made me jump in my seat. Is the source of the writing benign or sinister? With the light washing out all the color, is that blood on the wall or paint? Perhaps I should keep moving . . .
What the game gets wrong
Since I like to find things to gripe about, the jump + move controls seem a little off at times, walking you to your doom instead of leaping over the emptiness. Other than that, I really can’t find anything wrong with this game. It’s solid all the way through.
Sum it up
This game needs to be played at night in a dark room to really get the effect. That being said, I’m going to go play more in a well lit room, thanks very much.




Trine
