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	<title>Comments on: Bionic Commando</title>
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	<link>http://gamebrainspew.com/2009/10/bionic-commando/</link>
	<description>Reviewing games to find the fun.</description>
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		<title>By: dufflehead</title>
		<link>http://gamebrainspew.com/2009/10/bionic-commando/comment-page-1/#comment-1812</link>
		<dc:creator>dufflehead</dc:creator>
		<pubDate>Sat, 17 Oct 2009 06:08:51 +0000</pubDate>
		<guid isPermaLink="false">http://gamebrainspew.com/?p=1424#comment-1812</guid>
		<description>And, speaking of music, here&#039;s the audio from the game:

http://www.bioniccommando.com/music_player.php?loc=en</description>
		<content:encoded><![CDATA[<p>And, speaking of music, here&#8217;s the audio from the game:</p>
<p><a href="http://www.bioniccommando.com/music_player.php?loc=en" rel="nofollow">http://www.bioniccommando.com/music_player.php?loc=en</a></p>
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		<title>By: dufflehead</title>
		<link>http://gamebrainspew.com/2009/10/bionic-commando/comment-page-1/#comment-1811</link>
		<dc:creator>dufflehead</dc:creator>
		<pubDate>Sat, 17 Oct 2009 06:07:51 +0000</pubDate>
		<guid isPermaLink="false">http://gamebrainspew.com/?p=1424#comment-1811</guid>
		<description>I completely agree with the soundtrack.  Though a bit redundant, the various arrangements kept the music from getting stale.  And the city park had to have been my favorite area of the game.  The graphics were done well enough that this area was relaxing after delving through the city for so long.

I didn&#039;t mind the control scheme and, since there was quite a bit to it, I also had to go through a bit of relearning each time I started to play it.  I also didn&#039;t mind the linearity too much but, yeah, it would have been nice to to the next checkpoint without having to swing through yet another floating mine field.

The thing about the game that I really didn&#039;t like involved the story, or where they took the story.  I didn&#039;t find the plot hard to follow because it was unoriginal.  None of the characters were likable and they seemed to try to be too much like G.I.Joe.  The unexpected revelation about your arm, which was like a punch in the gut, was really the best part.

Overall, I had a good time playing the game and was sad to see Grin close its doors.</description>
		<content:encoded><![CDATA[<p>I completely agree with the soundtrack.  Though a bit redundant, the various arrangements kept the music from getting stale.  And the city park had to have been my favorite area of the game.  The graphics were done well enough that this area was relaxing after delving through the city for so long.</p>
<p>I didn&#8217;t mind the control scheme and, since there was quite a bit to it, I also had to go through a bit of relearning each time I started to play it.  I also didn&#8217;t mind the linearity too much but, yeah, it would have been nice to to the next checkpoint without having to swing through yet another floating mine field.</p>
<p>The thing about the game that I really didn&#8217;t like involved the story, or where they took the story.  I didn&#8217;t find the plot hard to follow because it was unoriginal.  None of the characters were likable and they seemed to try to be too much like G.I.Joe.  The unexpected revelation about your arm, which was like a punch in the gut, was really the best part.</p>
<p>Overall, I had a good time playing the game and was sad to see Grin close its doors.</p>
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