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	<title>Comments on: Sins of a Solar Empire: Entrenchment</title>
	<atom:link href="http://gamebrainspew.com/2009/07/sins-of-a-solar-empire-entrenchment/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamebrainspew.com/2009/07/sins-of-a-solar-empire-entrenchment/</link>
	<description>Reviewing games to find the fun.</description>
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		<title>By: dufflehead</title>
		<link>http://gamebrainspew.com/2009/07/sins-of-a-solar-empire-entrenchment/comment-page-1/#comment-1223</link>
		<dc:creator>dufflehead</dc:creator>
		<pubDate>Fri, 24 Jul 2009 18:08:44 +0000</pubDate>
		<guid isPermaLink="false">http://gamebrainspew.com/?p=710#comment-1223</guid>
		<description>Sins is more macromanagement, really.  

Resources are gathered by building a mine on an asteroid and that&#039;s really all there is to that aspect.  

The ship ai handles all of the micro stuff for the most part.  You build them, research enhancements, then point them at a planet and spend the rest of your time exploring and planning.  Sometimes you&#039;ll need to redirect them to a new target or tell them to defend a particular ship if that&#039;s part of your plan.

Unlike starcraft, you don&#039;t have to get your construction timed down to the second.  You need to figure out the build order, but that&#039;s all queued up just by selecting what you want to build without any extra keys.</description>
		<content:encoded><![CDATA[<p>Sins is more macromanagement, really.  </p>
<p>Resources are gathered by building a mine on an asteroid and that&#8217;s really all there is to that aspect.  </p>
<p>The ship ai handles all of the micro stuff for the most part.  You build them, research enhancements, then point them at a planet and spend the rest of your time exploring and planning.  Sometimes you&#8217;ll need to redirect them to a new target or tell them to defend a particular ship if that&#8217;s part of your plan.</p>
<p>Unlike starcraft, you don&#8217;t have to get your construction timed down to the second.  You need to figure out the build order, but that&#8217;s all queued up just by selecting what you want to build without any extra keys.</p>
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		<title>By: Jason</title>
		<link>http://gamebrainspew.com/2009/07/sins-of-a-solar-empire-entrenchment/comment-page-1/#comment-1222</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Fri, 24 Jul 2009 17:53:50 +0000</pubDate>
		<guid isPermaLink="false">http://gamebrainspew.com/?p=710#comment-1222</guid>
		<description>How does Sins compare to Starcraft?  It seems like it would be fun, but I&#039;ve never been very good at being able to keep up with all of the resource collecting &amp; construction aspects of RTS&#039;s like Starcraft... 

Is it micro-manage or larger scale?</description>
		<content:encoded><![CDATA[<p>How does Sins compare to Starcraft?  It seems like it would be fun, but I&#8217;ve never been very good at being able to keep up with all of the resource collecting &amp; construction aspects of RTS&#8217;s like Starcraft&#8230; </p>
<p>Is it micro-manage or larger scale?</p>
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